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1. [Request] Passive scan intel points - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: So... Now people want skills for just standing around? No. Might as well get points for running in an Amarr Scout or avoiding scans in a Gallante Scout. It's kind of dumb. Intel from a scan is more valuable than intel f...
- by Andrew Ka - at 2014.03.27 18:54:00
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2. [Request] Passive scan intel points - in Feedback/Requests [original thread]
I haven't seen this brought up in public, so I figured I'd run the signal up on this. I'd love to see an intel bonus for passive scans following skills. When the scanner was first implemented, there was no bonus. CCP realized a way to encourage u...
- by Andrew Ka - at 2014.03.27 17:44:00
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3. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Vulcanus Lightbringer wrote: In the future, if a new dropsuit is announced, we'd likely get all racial variants at once. Likely, based on what? I'm hesitant to give this statement any agreement. I definitely hope it's true, but if wishes ...
- by Andrew Ka - at 2014.03.13 00:57:00
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4. Petition for vehicle removal in Ambush!!! - in Feedback/Requests [original thread]
Michael Mitch wrote: Please L2AV. You are welcome. AV is drastically underpowered. To suggest otherwise makes you a deceptive ****. Vespasian Andendare wrote: Guys. CCP isn't here to hold your hand. They don't need to create game modes, ...
- by Andrew Ka - at 2014.02.03 20:43:00
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5. Reduce speed while backpeddling - in Feedback/Requests [original thread]
I came here to say the same thing. Its been my biggest frustration. Assaults moving backwards, spraying bullets, able to keep enough of a distance to stop me from knifing them and to land the strays that kill me.
- by Andrew Ka - at 2014.01.28 00:39:00
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6. TAC rifles - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. W...
- by Andrew Ka - at 2013.05.30 17:17:00
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7. [Request] Minor, but IMPORTANT changes to how voice chat works! (no, not the UVT... - in Feedback/Requests [original thread]
There are few things I dislike more than 15 people all talking at the same time. One of those things are 15 people talking, their kids in the background screaming, and their S.O. jabbering at them endlessly.
- by Andrew Ka - at 2013.01.31 18:59:00
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8. Even civilians in New Eden don't get fall damage! (Link provided) - in Feedback/Requests [original thread]
Jackof All-Trades wrote: http://wiki.eveonline.com/en/wiki/Gravboots By what I read, that means you can pretty much jump from most heights and not be hurt. And yet us, the Immortal Soldiers of New Eden get hurt from a small 3 foot drop? WHY???...
- by Andrew Ka - at 2013.01.31 18:40:00
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9. Zoom - in Feedback/Requests [original thread]
I would love to see a dot-site and variable zoom scopes as an option for any light handheld weapons, and variable zoom on turrets with training. This will help in specialization, role dispersion, further incentivize turret skills and change what s...
- by Andrew Ka - at 2013.01.15 17:48:00
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10. should add prone, reload while sprinting , parcore and destruction like bf3. - in Feedback/Requests [original thread]
No.
- by Andrew Ka - at 2012.08.28 16:38:00
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11. A must add please - in Feedback/Requests [original thread]
Disagree.
- by Andrew Ka - at 2012.08.24 20:45:00
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